Why Blender?
Blender combines a complete 3D & VFX Production Suite as open source software. With the fact that Blender is for free, a Blender pipeline can be easily and inexpensively expanded and adapted to any studio size as needed.
Blender has demonstrated the power of the software and its ability as an animation tool for many years through its Open Movies projects: www.blender.org
The functionality is immense and covers a broad range of the 3D and VFX pipeline. These include modeling, rigging & animation, simulations, camera & object tracking, node-based compositing and a 2D animation environment.
In addition, Blender is compatible with other DCC tools through ALEMBIC, FBX, USD, VDB and OpenEXR. But also many tools for the Conception phase, as well as PreViz and even compositing are offered.
With the integrated real-time renderer „Eevee“ photorealistic stills and animations can be directly generated. Since the same shaders as of the photorealistic un-biased renderer CyclesX can be used, they can then become high-end production renderings after they have been approved.
In addition to the basic featureset, the Blender infrastructure offers a large community where free and also some inexpensive add-ons for various special tasks such as Architecture can be downloaded.
Helge Maus | pixeltrain
Training Requests
All training contents will be adapted to your individual needs. A free analysis is the basis of a successful learning. Therefore take the chance and feel free to contact us. After a first talk, we create an individualized plan according to the goals you wish to achieve.
If you are interested in a training by pixeltrain / Helge Maus, you can reach us by email info(at)pixeltrain.net. We will contact you as soon as possible for an informal talk. Besides the training, we also provide consulting and project support during a production.
Overview of pixeltrain’s Blender Training Courses
- Introduction to Blender
- Photorealistic & NPR Rendering in Blender
- Rigging & Animation in Blender
- Introduction to Blender’s Geometry Nodes
- Blender for Games asset workflow
- Overview of other topics for pixeltrain’s Blender Training Courses
Training – Introduction to Blender
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
Some of the topics you learn in this course:
- Getting to know the Blender 3.6 Infrastructure
- Installation, AddOns and Preferences
- User-Interface and Navigation
- Scene-Organisation, Outlines, Collections
- Polygone-Modeling Techniques
- Working with Curves & Surfaces
- Modifiers
- SubDivision Surfaces
- UV Editor & UV Unwrapping
- Lighting & Types of Lights
- Camera & Physical Settings
- Materials & Shader
- Using Textures
- Photorealism & PBR Setups
- Working with Eevee (Realtime)
- Using node based-Shaders
- Rendersettings with Eevee and Cycles
- Final Rendering
- Simple Compositing in the Compositing Workspace
- Introduction to Sculpting Workspace
- First Keyframes and Animationen
- Rendering of Animations
After this basic course in Blender you will be able to tackle your own 3D projects from 3D models to rendering.
If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.
Training – Photorealistic & NPR Rendering in Blender
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated node-based materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.
Some of the topics you learn in this course:
- CyclesX Render-Engine for Photorealism
- Physical Lighting and physical settings in Cameras
- Eevee for Realtime Rendering
- Using the powerful Asset Manager for Objects, Materials, Light- & World setups
- Deep dive into the Shader Editor
- Building complex Shaders
- PBR Workflows
- Creating photorealistic Materials
- Architecture- & Design Materials
- Photorealistic Lighting through HDRIs, World Settings and Light Sources
- Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
- Introduction to Sculpting & Color Attributes for detailing Objects
- Detail-Sculpting & Baking of Normals and Displacement
- Introduction to Texture Painting in Blender
- Introduktion to Grease Pencil
- Image-Finishing with the internal Compositor
- Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
- Internal Freestyle Renderer for Sketch & Toon
- Creating Freestyle Materials
- Creating Comic Shader
- Refining Comic & Manga styles in the Compositor
If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.
Training – Rigging & Animation in Blender
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
You know the basic functions of Blender and would like to create your first animations with Blender Cycles & Eevee in the area of product or architecture visualization?
Or you want to finally implement your first MotionGraphics projects? Prepare and professionally animate components, machines and devices in the field of technical visualization using rigs? Or are you even attracted by characters and you want to learn how to create a rig (“skeleton” / armature) and bring a figure to life?
Then this training is the ideal start for you!
You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, Asset Browser, NLA, Shapes and Drivers.
- Important Blender Concepts for Animators & Riggers
- Project Settings for Animation
- Blender Timeline
- Keying, Keying Sets & Autokeys
- Channels & Keyframes in the Dopesheet
- Making of Playblasts
- Motion Path Tool
- Graph Editor & F-Curves
- Interpolation & Handles
- Curves Modifiers
- Channel Groups
- Basics of Rigging
- Armatures
- Building Rigs for mechanical / organic Objects
- Bone Layers, Bone Groups & Bendy Bones
- Binding Meshes & Weight-Painting
- IK Setups
- Poses
- Shape Keys
- Working with Constraints
- Drivers & Expressions
- Action Editor & Blender’s Action System
- Pose Libaries
- Asset Manager
- NLA System
- Working with Audio
- Basics of Grease Pencil
If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.
Training – Introduction to Blender’s Geometry Nodes
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
With the help of the growing Geometry Nodes context inside of Blender you will be able to increase your productivity in different areas of your production:
- Building of procedural Assets for Games and VFX
- Animated Motion Graphics
- Environment creation with intelligent scattering techniques
- Working with procedural Hair / Fur and Grooming
Some of the topics you learn in this course:
- Introduction to the Geometry Nodes concept
- Building your first node groups
- Managing node groups in the asset browser
- Mesh & Curve Manipulation
- Instancing
- Fields Concept
- Selections
- Working with Attributes
- Working with Geometry Nodes driven Particles Effects
- Working with Volumes
- Procedural Modeling techniques
If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net .
Training – Blender for Games asset workflow
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
This training focuses onto the Game Asset Creation workflow inside of Blender.
You will learn, how the Blender Modeling Tools and Workflows for to build your Game Assets.
Also this training covers the most important workflows you need to work with your Game Engine. Also we will take a look into the mostly used (industry standard) Add-ons inside of Blender.
Some of the topics you learn in this course:
- Polygon Modeling Tools
- Important Modifiers
- Build-In Add-ons to help the modeling workflow
- Hard Surface Modeling Techniques
- Effective UV Workflow
- Procedural Node-based Materials & Shaders
- Texture Painting
- Re-topo Workflow for HighPoly to LowPoly Conversion
- Baking of Shader Networks and Normals
- Rigging of Characters & Assets for Game Engines
- Exporting for UNITY & Unreal
Additionally industry standard Add-ons will be used and teached in this training:
HardOps, BoxCutter, Fluent, Fluent Materializer, ZenUV, MachinTools, KitOPS, …
If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net .
Overview of other topics for pixeltrain’s Blender Training Courses
Our courses are for everyone who wants to immerse themselves in the fascinating world of 3D, Animation and VFX. They enable you to learn „Blender for Production“, as Freelancer, as a small Indie Studio or even as a big studio.
Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 3.6, the application has taken another big step towards becoming one of the most powerful professional DigitalContentCreation tools.
- Blender – Full Introduction / Basic-Training
- Blender – Hardsurface & Polygon Modeling, HardOps & BoxCutter
- Blender – CyclesX for Production
- Blender – VFX Workflow
- 3D-Camera-Tracking & Object Tracking
- Particles
- Geometry Nodes
- Hair & Fur with Physics
- Fire & Smoke
- Explosions
- Compositing
- 3D-Integration into real footage
- Blender – MoGraph & FUI
- Blender – EEVEE Previz & MotionDesign incl. Animation Nodes
- Blender – Rigging & Animation incl. Rigify
Sprite Fright – Blender Open Movie