Where and how to learn Blender with Helge
We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.
Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in 2024.
In this TrainingCycle you will learn everything you need to know in order to work and create with Blender. These are the three Moduls for you becoming a Blender Pro: We start the year with 2 days of Fundmental Online Class “Introduction to Blender” in January, followed by 2 days deep dive into Blender Rendering – Eevee and Cycles, and then you learn Animation and Rigging and Modeling to finish your TrainingCycle.
These workshops are in German or English language – as requested. So keep in touch 🙂
Of course, you can decide if you want to fullfill the whole TrainingCycle or if you rather choose just doing one or two Moduls depending on the topic you want to tackle.
If you have any questions, please write me an E-Mail to info (at) pixeltrain . de
Online-Class: Introduction to Blender, May 23 + 24, 2024
I will teach you online taking your first steps in Blender.
If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/
Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender.
Some of the topics you learn in this course:
- Getting to know the Blender Infrastructure
- Installation, AddOns and Konfiguration
- User-Interface and Navigation
- Scene-Organisation, Outlines, Collections
- Polygone-Modeling Techniques
- Working with Curves & Surfaces
- Modifier
- SubDivision Surfaces
- UV Editor
- Lightening, Types of Lights, Previews
- Camera & Physical Setting
- Materials & Shader
- Using Textures
- Photorealism & PBR
- Preview with Eevee (Realtime)
- Using Shading Workspace
- Rendersettings with Eevee and Cycles
- Final Rendering
- Simple Compositing in the Compositing Workspace
- Introduction to Sculpting Workspace
- First Keyframes and Animationen
- Rendering of Animations
Online-Class: Rendering in Blender with Eevee and Cycles, April 04 + 05, 2024
I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.
Some of the topics you learn in this course:
- CyclesX Render-Engine for Photorealism
- Physical Lighting and physical settings in Cameras
- Eevee for Realtime Rendering
- Using the powerful Asset Manager for Objects, Materials, Light- & World setups
- Deep dive into the Shader Editor
- Building complex Shaders
- PBR Workflows
- Creating photorealistic Materials
- Architecture- & Design Materials
- Photorealistic Lighting through HDRIs, World Settings and Light Sources
- Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
- Introduction to Sculpting & Color Attributes for detailing Objects
- Detail-Sculpting & Baking of Normals and Displacement
- Introduction to Texture Painting in Blender
- Introduktion to Grease Pencil
- Image-Finishing with the internal Compositor
- Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
- Internal Freestyle Renderer for Sketch & Toon
- Creating Freestyle Materials
- Creating Comic Shader
- Refining Comic & Manga styles in the Compositor
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender.
If you have any questions, please write me on this adress: info (at) pixeltrain.net
Online-Class: Blender Animation Training, May 02 + 03, 2024
I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“
You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.
Overview of topics of this online class:
- Important Blender Concepts for Animators & Riggers
- Project Settings for Animation
- Blender Timeline
- Keying, Keying Sets & Autokeys
- Channels & Keyframes in the Dopesheet
- Making of Playblasts
- Motion Path Tool
- Graph Editor & F-Curves
- Interpolation & Handles
- Curves Modifiers
- Channel Groups
- Basics of Rigging
- Armatures
- Building Rigs for mechanical / organic Objects
- Bone Layers, Bone Groups & Bendy Bones
- Binding Meshes & Weight-Painting
- IK Setups
- Poses
- Shape Keys
- Working with Constraints
- Drivers & Expressions
- Action Editor & Blender’s Action System
- Pose Libraries
- Asset Manager
- NLA System
- Working with Audio
- Basics of Grease Pencil
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.
If you have any questions, please write to: info (at) pixeltrain.net.
Online-Class: Blender Modeling Training, June 06 + 07 and 13 + 14, 2024
Build your virtual worlds and projects in Blender! Learn how to create professional models from concept to finished 3D model with Blender. For games, product presentations and 3D visualization.
In this workshop you will learn about the complete Blender modeling toolset and how to use it efficiently in practice. We work on several complete scenes with different models at increasing levels of difficulty so that you get an optimal insight into all the important techniques of Blender modeling.
The main aspects of the course are:
- HardSurface Modeling in Blender
- Subdivision Surface Modeling in Blender
- Clean polygon topology
- Working with UVs
- Baking of high polygon objects
This is an online Training of 4 times 4 hours (1 pm to 5 pm). If you need further information please contact info (at) pixeltrain.net
Costs: 899 CHF
Hope to see you soon!
Yours,
Helge
past event:
>> View Conference, Turin, October 15 – 20, 2023
Helge is happy to present three workshops and a presentation at View Conference this year 🙂
Workshop #1: Blender Animation Tools Introduction on October 15, 2023
Workshop #2: Blender Rigging Introduction on October 15, 2023
Workshop #3: Blender 4.0: Procedural Workflows with Geometry Nodes on October 17, 2023
On Tuesday (Oct. 16, 5:45 pm) he is giving a presentation on “Blender 4.0 for Indies“
We hope to see you at this wonderful event in Turin!
Get more information: www.viewconference.it